

WINDOWS SUBSCRIPTION(Studio) BUILD (R15-23) Thanks for helping the development by your feedbacks! It’s impossible to quickly catch every case without user feedbacks! It’s the same procedure as other companies do like Maxon/etc. If you find what's causing crashes, send us a sample scene to let us for investigating and bring a fix or solution. Alternatively, try to delete/hide some objects/materials until crash gone away. Also please send us a sample scene in a format of C4D or ORBX to let us investigate and test it. Check TDR value and increase if it's necessary.ĥ- If you see C4D crashes without CUDA errors, then send us bugreport.zip, screen-shots and video capture to show process and crash moment. Increase RAM for OOC and It should not exceed physical RAM amount. Try to use Octane texture nodes rather than using C4D texture/shaders.Īlternatively, use V4 and Out-of-core(OOC) function. Also try to optimize your scene for polygon count, even use smaller images.

Be aware of some generator objects will have different triangle count in Picture Viewer than Live Viewer. Insufficient power output would cause instability issuesĤ- Check the free amount of GPU's VRAM and system's RAM while working. Overclocking would cause instability issuesģ- Check PSU. Make a clean install while doing this to be sure previous files completely removed.Ģ- Check GPU frequency. If you have stability issues try different drivers, some of them could cause instability issues. Fix for SurfaceSpread object consideration.ġ- Use NVIDIA STUDIO drivers, not Game Ready versions. Fix: better embedded gui functionality in node editor. LV menu -> File/Export to/Save animation sequence. Image sequence saving dialog for making faster previews from Live Viewer. Access: shift+C, type "Octane light manager". I kept it for preview purposes, light linking and more will be added on next builds. Improvements on opengl/material preview functionality for faster editing with no lags. Core changes for AOV and composite texture structures, your old AOV/composite_texture setups will be broken. Which is for disabling the update controls for all content New: Global hold updates command added. New: Enable/disable update buttons for Geometry/Lights/Camera/Material. fix: Bring back support for old xparticles versions fix: Easier adding/breaking operation for nodes fix: better management for compare direction This is the matching Standalone: OctaneRender™ 2020.2. Kepler cards with compute model lower than 3.5 are just supported on macOS.įor CORE improvements please check the following Standalone link. This version supports the new NVIDIA Ampere architecture on Windows and Linux. No driver updates are required for macOS 10.13 (CUDA). Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows. This is the latest stable build based on stable 2020.2 SDK.
